Independent mobile game studio operating globally in the highly competitive free-to-play market, where success depends on sustaining player retention, driving consistent monetisation, and continuously delivering high-quality gameplay experiences.
Project focus: Redesign and implementation of gameplay mechanics within the live environment to:
This work was delivered through a structured, cross-functional approach to experimentation, enabling continuous optimisation of the live product experience.
My role: Innovation, Art & UX Design Manager, responsible for embedding player-centred design and user experience best practices into live mobile game development, while structuring experimentation across feature design and iteration.
Project context: The project focused on Bid Wars Stars, a globally launched multiplayer auction game inspired by Storage Wars and Pawn Stars. While commercially active, the game required strategic enhancement of its core gameplay loop to strengthen player interaction, deepen engagement, and unlock new monetisation and content opportunities.
Player-centred objectives:
Business objectives:
Pawnshop: A new interactive gameplay hub that allows players to:
Power Ups: Two mechanics designed to increase auction action and player agency:
Pawnshop:
Power ups:
Data-driven design becomes foundational
Player behaviour analytics are increasingly central to gameplay decisions, with feature design and optimisation guided by real-time behavioural insights.
Monetisation vs. experience tension persists
Free-to-play models continue to create structural tension between maximising revenue and preserving player enjoyment, requiring careful balancing through design.
Continuous innovation is the baseline
Live games are no longer static products but evolving services, with ongoing content updates and feature iteration expected to sustain engagement.
Player agency drives engagement
Players increasingly expect greater control, choice, and influence within gameplay, shaping demand for more interactive and responsive systems.
Micro-mechanics, macro-impact
Small gameplay changes can have disproportionate effects on retention, engagement, and monetisation, making experimentation and fine-tuning critical.
Features like Pawnshop and Power Ups function as engagement amplifiers and monetisation levers.
Successful games increasingly behave as adaptive ecosystems requiring continuous sensing, iteration, and player feedback.
Studios must embed player insight into every stage of production to remain competitive.
Linking gamer-centred design to measurable business outcomes.
Building trust and fostering collaboration across disciplines.
Embedding structured research, UX evaluation, and design thinking into production.